| MATHEMATICS | |||||
| Fourth Grade | |||||
| Internet Resource Alignment | |||||
| SPI | Accomplishment | Assessed Objective | Internet Resources | ||
| Powerpoint | United Streaming | Websites | |||
| 4.1.4 | 4.1.1a | Read and write numbers from hundred-thousands to hundredths. | Decimals - Ten-Thousandths | ||
| Decimals - Thousandths | |||||
| 4.1.5 | 4.1.1b | Identify the place value of a given digit from hundred-thousands to hundredths. | Mathica's Mathshop: Away with Wishes (15:00) | Place Value Puzzler | |
| Place Values of Decimals | |||||
| 4.1.2 | 4.1.1c | Compare and order whole numbers to 9999 using the appropriate symbols (>, <, and =). | Comparing Four Digit Numbers | ||
| Comparing Numbers-Practice | |||||
| 4.1..6 | 4.1.1d | Identify fractions as parts of whole units, as parts of sets, as locations on number lines, and as divisions of whole numbers. | Mathematical Eye: Fractions and Percentages (20:07) | Number Lines | |
| 4.1.13 | 4.1.1e,f,g,h | Generate equivalent forms of whole numbers, commonly used fractions, and decimals. | Percent I | Mathematical Eye: Fractions and Percentages (20:07) | Fraction Frenzy |
| Reducing Fractions to Lowest Terms | |||||
| 4.1.8 | 4.1.3a | Use estimation to select a reasonable solution to a whole number computation involving addition, subtraction, or multiplication. | Mathematical Eye: Near Enough (20:25) | Estimation Valley Golf | |
| 4.1.11 | 4.1.3c | Add and subtract fractions with like denominators. | Common Denominators (02:36) | Adding Fractions with the same Denominator | |
| Subtracting Fractions with the same Denominator | |||||
| 4.1.7 | 4.1.3d | Multiply efficiently and accurately with single-digit whole numbers. | |||
| 4.1.9 | 4.1.3e | Add and subtract decimals (includes monetary units). | Adding and Subtracting Decimal Practice | Addition and Subtraction (02:27) | Change Maker |
| Counting Money | |||||
| 4.1.3; 4.1.14 | 4.1.3g | Solve one-step real-world problems involving addition or subtraction of whole numbers and/or decimals. | Mathica's Mathshop: A Rich Reward (15:00) | Cash Out | |
| 4.1.14 | 4.1.3k | Solve one-step real-world problems involving multiplication of whole numbers and/or decimals. | Mathica's Mathshop: Courting Trouble (15:00) | Farm Stand Math Game | |
| 4.2.2 | 4.2.1a | Extend numerical and geometric patterns. | Mathematical Eye: Number Patterns: Odd, Even, and Prime Numbers (20:44) | Number Crackers | |
| 4.2.3 | 4.2.1b,c | Determine the function rule for data in a function table. | Mathematical Eye: Equations and Formula (20:07) | ||
| 4.2.6 | 4.2.1b,c | Apply basic function rules. | Mathematical Eye: Equations and Formula (20:07) | ||
| 4.2.1 | 4.2.2a | Solve open sentences involving addition and subtraction. | Word Problems | ||
| 4.2..5 | 4.2.2a | Solve open sentences involving multiplication and division. | Problem Solving Challenge | ||
| Problem Solving Challenge PSM050 | |||||
| 4.3.5 | 4.3.1a,e | Identify two- or three-dimensional shapes given defining attributes. | Mathematical Eye: Shapes and Angles (20:03) | ||
| 4.3.1 | 4.3.1c | Identify points, lines, and rays. | Lines and Angles | Mathematical Eye: Lines and Networks (20:23) | |
| 4.3.2 | 4.3.1g | Recognize congruent geometric figures. | |||
| 4.3.3 | 4.3.1h | Identify lines of symmetry for two-dimensional geometric figures. | Mathematical Eye: Symmetry (20:06) | ||
| 4.1.7 | 4.1.3d | Multiply efficiently and accurately with single-digit whole numbers. | Make it Multiply! | ||
| 4.3.4 | 4.3.3a | Identify the result of a transformation (flip or slide) that has been applied to a simple two-dimensional geometric shape. | |||
| 4.4.9 | 4.4.1a | Select appropriate standard units to measure length, perimeter, area, capacity, volume, weight, time, temperature, and angles. | Videomath: Size (15:57) | Unit Conversion | |
| 4.4.5 | 4.4.1b | Use estimation to determine if a length or volume measurement is reasonable. | Making Accurate Measurements (04:33) | ||
| 4.4.4 | 4.4.2b | Measure length to the nearest 1/4 inch or nearest centimeter. | Measuring Length and Distance (02:44) | ||
| 4.4.3 | 4.4.2c | Tell time to the nearest minute. | Telling Time | ||
| 4.4.1 | 4.4.2d | Read temperature using Fahrenheit and Celsius thermometers. | Measuring Temperature (00:47) | ||
| 4.4.2 | 4.4.2e; 4.4.1e | Find the perimeter of rectangles. | Funbrain Shape Excavator | ||
| 4.4.8 | 4.4.2f | Apply the formula for finding the area of a rectangle. | |||
| 4.4.6 | 4.4.2g | Solve real-world problems involving addition and subtraction of measurements. | Using Calculation to Solve Problems (05:52) | ||
| 4.4.7 | 4.4.2g | Solve real-world problems involving elapsed time to the quarter-hour. | |||
| 4.5.2 | 4.5.1c | Connect data in tables to pictographs, line graphs, or bar graphs. | Data Picking | ||
| 4.5.1 | 4.5.1d | Interpret data displayed in bar graphs and pictographs. | Data Handling:Interpreting data | ||
| 4.5.5 | 4.5.21 | Determine the median of a data set. | Data Handling: Mode, median, mean | ||
| 4.5.3 | 4.5.4a,b | Determine the most likely, least likely, or equally likely outcomes in simple experiments. | Probability and Chance | Chance (02:29) | What are Your Chances? |
| 4.5.4 | 4.5.4c | Select all possible outcomes of a simple experiment (i.e., spinner, coin toss, number or color cube). | Probability and Chance | Chance (02:29) | |
| 4.1.1 | Represent whole numbers to 9999. | ||||
| 4.1.10 | Represent whole numbers up to 10,000 in expanded form (1,000’s + 100’s +10’s +1’s). | ||||
| 4.1.12 | Represent numbers as both improper fractions and mixed numbers. | Improper Fractions | |||
| 4.2.4 | Connect open sentences to real-world situations. | ||||