Fourth Grade Math Internet Resources

MATHEMATICS
Fourth Grade 
Internet Resource Alignment
SPI  Accomplishment Assessed Objective Internet Resources
Powerpoint United Streaming Websites
4.1.4 4.1.1a Read and write numbers from hundred-thousands to hundredths.      Decimals - Ten-Thousandths
          Decimals - Thousandths
4.1.5 4.1.1b Identify the place value of a given digit from hundred-thousands to hundredths.   Mathica's Mathshop: Away with Wishes (15:00) Place Value Puzzler
          Place Values of Decimals
4.1.2 4.1.1c Compare and order whole numbers to 9999 using the appropriate symbols (>, <, and =).      Comparing Four Digit Numbers
          Comparing Numbers-Practice
4.1..6 4.1.1d Identify fractions as parts of whole units, as parts of sets, as locations on number lines, and as divisions of whole numbers.   Mathematical Eye: Fractions and Percentages (20:07) Number Lines
4.1.13 4.1.1e,f,g,h Generate equivalent forms of whole numbers, commonly used fractions, and decimals.  Percent I Mathematical Eye: Fractions and Percentages (20:07) Fraction Frenzy
          Reducing Fractions to Lowest Terms
4.1.8 4.1.3a Use estimation to select a reasonable solution to a whole number computation involving addition, subtraction, or multiplication.    Mathematical Eye: Near Enough (20:25) Estimation Valley Golf 
4.1.11 4.1.3c Add and subtract fractions with like denominators.   Common Denominators (02:36) Adding Fractions with the same Denominator
          Subtracting Fractions with the same Denominator
4.1.7 4.1.3d Multiply efficiently and accurately with single-digit whole numbers.       
4.1.9 4.1.3e Add and subtract decimals (includes monetary units).  Adding and Subtracting Decimal Practice Addition and Subtraction (02:27) Change Maker
          Counting Money 
4.1.3; 4.1.14 4.1.3g Solve one-step real-world problems involving addition or subtraction of whole numbers and/or decimals.    Mathica's Mathshop: A Rich Reward (15:00) Cash Out 
4.1.14 4.1.3k Solve one-step real-world problems involving multiplication of whole numbers and/or decimals.    Mathica's Mathshop: Courting Trouble (15:00) Farm Stand Math Game
4.2.2 4.2.1a Extend numerical and geometric patterns.   Mathematical Eye: Number Patterns: Odd, Even, and Prime Numbers (20:44) Number Crackers
4.2.3 4.2.1b,c Determine the function rule for data in a function table.    Mathematical Eye: Equations and Formula (20:07)  
4.2.6 4.2.1b,c Apply basic function rules.   Mathematical Eye: Equations and Formula (20:07)  
4.2.1 4.2.2a Solve open sentences involving addition and subtraction.     Word Problems
4.2..5 4.2.2a Solve open sentences involving multiplication and division.     Problem Solving Challenge
          Problem Solving Challenge PSM050
4.3.5 4.3.1a,e Identify two- or three-dimensional shapes given defining attributes.   Mathematical Eye: Shapes and Angles (20:03)  
4.3.1 4.3.1c Identify points, lines, and rays. Lines and Angles Mathematical Eye: Lines and Networks (20:23)  
4.3.2 4.3.1g Recognize congruent geometric figures.       
4.3.3 4.3.1h Identify lines of symmetry for two-dimensional geometric figures.   Mathematical Eye: Symmetry (20:06)  
4.1.7 4.1.3d Multiply efficiently and accurately with single-digit whole numbers.  Make it Multiply!    
4.3.4 4.3.3a Identify the result of a transformation (flip or slide) that has been applied to a simple two-dimensional geometric shape.      
4.4.9 4.4.1a Select appropriate standard units to measure length, perimeter, area, capacity, volume, weight, time, temperature, and angles.   Videomath: Size (15:57) Unit Conversion
4.4.5 4.4.1b Use estimation to determine if a length or volume measurement is reasonable.   Making Accurate Measurements (04:33)  
4.4.4 4.4.2b Measure length to the nearest 1/4 inch or nearest centimeter.    Measuring Length and Distance (02:44)  
4.4.3 4.4.2c Tell time to the nearest minute.      Telling Time
4.4.1 4.4.2d Read temperature using Fahrenheit and Celsius thermometers.    Measuring Temperature (00:47)  
4.4.2 4.4.2e; 4.4.1e Find the perimeter of rectangles.     Funbrain Shape Excavator
4.4.8 4.4.2f Apply the formula for finding the area of a rectangle.      
4.4.6 4.4.2g Solve real-world problems involving addition and subtraction of measurements.    Using Calculation to Solve Problems (05:52)  
4.4.7 4.4.2g Solve real-world problems involving elapsed time to the quarter-hour.       
4.5.2 4.5.1c Connect data in tables to pictographs, line graphs, or bar graphs.     Data Picking
4.5.1 4.5.1d Interpret data displayed in bar graphs and pictographs.     Data Handling:Interpreting data
4.5.5 4.5.21 Determine the median of a data set.     Data Handling: Mode, median, mean
4.5.3 4.5.4a,b Determine the most likely, least likely, or equally likely outcomes in simple experiments. Probability and Chance Chance (02:29) What are Your Chances?
4.5.4 4.5.4c Select all possible outcomes of a simple experiment (i.e., spinner, coin toss, number or color cube). Probability and Chance Chance (02:29)  
4.1.1   Represent whole numbers to 9999.      
4.1.10   Represent whole numbers up to 10,000 in expanded form (1,000’s + 100’s +10’s +1’s).      
4.1.12   Represent numbers as both improper fractions and mixed numbers. Improper Fractions    
4.2.4   Connect open sentences to real-world situations.